Final Fantasy X Dreamer
  /Content/
: Home
: Aeons
: Airship Passwords
: AP Strategy
: Armor
: Auto Abilities
: Battle System
: Black Magic
: Blitzball
: Blitzball Teams
: Boss Strategy
: Characters
: Chocobos
: Customizing
: FAQ
: Legendary Weapons
: Overdrives
: Ronso Rages
: Skill Abilities
: Sphere Grid
: Special Abilities
: Story
: Weapons
: White Magic


  /Interactive/
: Forums
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  /Affiliates/
Final Fantasy Realm
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  /Rankings/

  /Home/Special Abilities/
Name MP Cost Description
Use None Use powerfull items in battle
Flee None Automatically escape from battle
Pray None Restore small amount of HP to party
Cheer None Raise Strength and Defensive of party
Aim None Raise Accuracy of party
Focus None Raise Magic and Magic Defensive of party
Reflex None Raise party's Evasion
Luck None Raise party's Luck
Jinx None Lowers Luck of all enemies
Lancet None Absorb HP/MP from enemy+teach Kimahri skills
Guard None Take damage for ally
Sentinel None Intercept attacks on allies, while in defensive stance
Spare Change None Throw Gil to do damage
Steal None Steal items from enemy
Threaten 12 Freeze target with fear
Provoke 4 Draw enemy's attack towards character
Entrust 8 Transfer Overdrive gauge to another character
Copycat 28 Mimic action of last ally
Doublecast None Cast two black magic spells in a row
Bribe None Pay enemies to get rare items

Special Abilities are one of the many features of the Sphere Grid. Almost all of these abilities are brand new for the Final Fantasy series. They all are unique, and helpfull at certain parts of the game. These will make your game a lot easier to get through.
They call it sin..
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